Solitaire Patience Page

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Solitaire Facts

Solitaire or Patience is any of a family of single-player card games of a generally similar character, but varying greatly in detail. The games are generally referred to as "Patience" in British English while "solitaire" is the American English term.

These games typically involve dealing cards from a shuffled deck into a prescribed arrangement on a tabletop, from which the player attempts to reorder the deck by suit and rank through a series of moves transferring cards from one place to another under prescribed restrictions.

Some games allow for the reshuffling of the deck(s), and/or the placement of cards into new or 'empty' locations. Solitaire has its own terminology; see solitaire terminology. There are many different solitaire games, but the term "solitaire" is often used to refer specifically to the most well-known form, called "Klondike". Klondike and some other solitaire games have been adapted into two-player competitive games.

History

Like the origin of playing cards, the origin of solitaire is largely unknown as there are no historical records to support it. Some scholars think these kinds of games are largely French in origin as early English language books about patience games refer to French literature. This can be evidenced by the names of some games written in those English books such as La Belle Lucie, Le Cadran, Le Loi Salique, La Nivernaise and others.

Napoleon was also said to have "played patience" during his exile. Some solitaire games were named after him, such as Napoleon at St. Helena, Napoleon's Square, etc. But whether he played those games or actually invented them is not known.

The first collection of solitaire card games in the English language is attributed to Lady Adelaide Cadogan through her Illustrated Games of Patience, published in about in 1870 and reprinted several times. Before this, literature about solitaire (or "patience" as it was known at the time) was non-existent, not even in such books as Charles Cotton's The Compleat Gamester (1674), Abbé Bellecour's Academie des Jeux (1674), and Bohn's Handbook of Games (1850), all of which are used as reference on card games. Lady Cadogan's book spawned other collections such as Patience by E. D. Cheney, Amusements for Invalids by Annie B. Henshaw (1870), and later Dick's Games of Patience, published by Dick and Fitzgerald. Other books about solitaire written towards the end of the 19th century were by H. E. Jones (a.k.a. Cavendish), Angelo Lewis (a.k.a. Professor Hoffman), Basil Dalton, and Ernest Bergholt.

 

 

TYPES OF CARD GAMES

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HISTORY OF PLAYING CARDS

 

A Brief History of Playing Cards

Did you know that at one time, the king of hearts represented Charlemagne, the king of Diamonds was Julius Caesar, the king of clubs was Alexander the Great and the king of spades was King David from the Bible? These fascinating identities, along with special designations for the other court cards, were bestowed by the French who were instrumental in bringing the pleasures of card play to people in Europe and the New World.

The earliest playing cards are believed to have originated in Central Asia. The documented history of card playing began in the 10th century, when the Chinese began using paper dominoes by shuffling and dealing them in new games. Four-suited decks with court cards evolved in the Moslem world and were imported by Europeans before 1370. In those days, cards were hand-painted and only the very wealthy could afford them, but with the invention of woodcuts in the 14th century, Europeans began mass-production

It is from French designs that the cards we use today are derived. France gave us the suits of spades, clubs, diamonds and hearts, and the use of simple shapes and flat colors helped facilitate manufacture. French cards soon flooded the market and were exported in all directions. They became the standard in England first, and then in the British Colonies of America.

Americans began making their own cards around 1800. Yankee ingenuity soon invented or adopted practical refinements: double-headed court cards (to avoid the nuisance of turning the figure upright), varnished surfaces (for durability and smoothness in shuffling), indexes (the identifying marks placed in the cards’ borders or corners), and rounded corners (which avoid the wear that card players inflict on square corners).

Americans also invented the Joker. It originated around 1870 and was inscribed as the "Best Bower," the highest card in the game of Euchre. Since the game was sometimes called "Juker," it is thought that the Best Bower card might have been referred to as the "Juker card" which eventually evolved into "Joker." By the 1880s, certainly, the card had come to depict a jocular imp, jester or clown. Many other images were also used, especially as Jokers became vehicles for social satire and commercial advertising. Similarly, the backs of cards were used to promote ideas, products and services, and to depict famous landmarks, events — and even fads.

During this same period, cycling — on unicycles, bicycles, and tricycles — was taking the country by storm. It was also in the latter part of the decade that Russell & Morgan, the forerunners of the United States Playing Card Company, decided to produce a line of cards of the highest quality. Employees were asked to suggest an attractive name for the new product, and a printer, "Gus" Berens, offered "Bicycle." His idea was enthusiastically accepted, and the Rider Back made its debut in 1887. Since then, while the Bicycle brand has featured dozens of different designs, the Rider Back has never gone out of production.

Today, people all over the world are familiar with the traditional red or blue back showing cupid astride a two-wheeler. The brand has become synonymous with quality and is still "the world’s favorite playing card."

 

Card Tricks

 

4 Friendly Kings Trick

Courtesy of: Nick (nick@empire.net )

1) Take the four Kings out of the deck, and also two other cards.

2) Fan the four Kings out, and place the two other cards you selected behind the second King. Line them up so your audience cannot see the two other cards.

3) Show the Kings to the spectators.

4) Place the Kings (and the two secret cards) face down on the top of the deck.

5) Tell the audience that the four Kings are good friends, and they don't let anything get between them.

6) Place the top King on the bottom of the deck. You may show the audience this card.

7) Place the next card (not a King) into the center of the deck.

8) Repeat step 7.

9) Leave the fourth card on the top. You may show the audience that it is a King.

10) Explain that the Kings are real good friends and will soon be back together.

11) Cut the deck in the middle, and put the bottom half on the top.

12) Search the deck for the four Kings. They have been magically moved next to each other.

 

Abracadabra This is Your Card!

Trick Courtesy of: matthew-j@usa.net

1. Shuffle the deck. When you are done, square up the deck using a table to aid you. During this, glance quickly at the bottom card. REMEMBER this card.

2. Get an audience member to draw a random card from the deck.

3. Have them memorize it, then place it on the top of the deck.

4. Ask the audience member to cut the deck and complete the cut. At this point the chosen card should be directly below the card you remembered.

5. Turn the deck horizontally and shuffle the deck using the Overhand Shuffle. A fast Overhand Shuffle usually will not separate the two cards. Don't riffle shuffle - this could separate the remembered card from the chosen card.

6. Spread out the deck, right to left, face up, on the table. Your card will be just to the right of the spectator's card.

7. Take hold of the spectator's hand at the wrist. (Be sure to tell them you're going to do this!) Have them point their index finger. Move their hand over the spread out deck. When you see your remembered card, move their hand to the card at the right of it and DROP their hand. All other cards should scatter leaving their finger on the chosen card.

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